Mateo SciscentoMy portfolio

The project journal/ 03

Fun and Ingsightful Project's I've Made.

TopFest.

Exploring the puzzles of movement.

PROJECT 03 Hala Madrid · Y · Nada Más

01 / The story

About the
project.

TOPFest was a fun prototype built for my CS Game Design class. We were asked to create a small prototype based on a gameplay design we enjoyed, and I chose Kuru Kuru Kururin.

The inspiration: the map as an obstacle

I enjoyed how a simple movement mechanic could create a puzzle by making the map itself the obstacle. I wanted to explore that idea through my own prototype.

The challenge: learning Unity

The biggest challenge was learning how Unity works while diving headfirst into the game design process. Through trial and error, along with plenty of YouTube tutorials, I was able to build something I was excited about.

What I learned

Building TOPFest gave me hands-on experience with Unity and C#, and helped me learn how to turn a gameplay idea into a prototype.

Skills

  • Unity
  • C#

Early design notes

My initial checklist covered map boundaries, the finish, arrow-key movement, continuous rotation, and player artwork.

Project
TopFest
Availability
ZIP download
In the journal
03 / 03

03 / Continue the journey

Take a closer look.

Download the project archive to explore it on your computer.

Download TopFest ZIP ↓

ZIP download · 52.8 MB

The Legend of Zelda music, Link sprite imagery, and related game references: © Nintendo and the respective rights holders.

This independent portfolio and Focus Quest are not affiliated with, sponsored by, or endorsed by Nintendo. Copyright & Credits

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