Mateo SciscentoMy portfolio

The project journal/ 02

Fun & Insightful Projects I Made.

AUKA.

An unfamiliar island. A puzzle waiting around every corner.

PROJECT 02 Hala Madrid · Y · Nada Más

01 / The story

About the
project.

AUKA was a final group project for my CS game design class. What made it especially rewarding was seeing our ideas come to life as a playable game.

My role: Producer

As Producer, I oversaw the group and helped keep the team focused on building and completing the project.

The challenge: moving from 2D to 3D

Our biggest challenge was transitioning from 2D to 3D game design. Camera work was difficult at first. Once we had a clearer vision of the world, we organized the camera to reveal information to the player while letting the landscape itself become part of the puzzle.

What I learned

This project was a lot of fun and taught me new skills in 3D game development and working with a team. Seeing our shared ideas take shape was one of its most rewarding parts.

Skills

  • Unity
  • C#
  • Leadership
  • GitHub
My role
Producer
Availability
Windows · itch.io
In the journal
02 / 03

04 / Continue the journey

Step onto the island.

Visit the official itch.io page for the Windows game and download details.

View & download on itch.io ↗

Hosted on the project’s itch.io page.

The Legend of Zelda music, Link sprite imagery, and related game references: © Nintendo and the respective rights holders.

This independent portfolio and Focus Quest are not affiliated with, sponsored by, or endorsed by Nintendo. Copyright & Credits

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